It's been several months, but I recall finding a way to do that. Principle, Flinto for Mac, and Tumult Hype This is a follow-up to last month’s article in which I looked at Proto.io, Pixate, Framer, Origami and Form. In order to properly understand how MAC testing is applied to vacuum interrupters, its important to first review the following principles: 1. The most notable among these are the six simple machines: the inclined plane, the wheel and axle, the pulley, the lever, the screw, and the wedge. MAC testing can prevent unnecessary damage to electrical equipment by predicting the usable life expectancy of vacuum interrupter based on the condition of internal gas pressure. I think you can probably simulate lots of animations based on scrolling by using hidden layers that trigger animations on rollover of those hidden areas. Since the beginning of time, humans have developed devices and tools to make work easier.
if you know how to use Sketch, you'll be able to fiddle for 10 minutes and get the idea of Principle.
Grab off the shelf assets, build rapid prototypes, and sync to InVision Cloud to share and collect feedback. What I like about Principle so far is that it's similar in workflow and layout to design apps, so there's not a big learning curve. Craft is a suite of free plugins for Sketch and Photoshop to help you design better and faster from your design environment. It's very powerful, but there's quite a big learning curve. I'm a UX designer, and while I don't concentrate on code or visual design in my job, I'm capable of both, and Webflow seems like it could be very intuitive in combining all three of those things. Origami is just a framework for Quartz Composer. Then, based on a thread I posted earlier today, someone suggested Webflow, and I'm now pretty excited to do some tutorials on that. I gave Framer X a look but I don't have the time to get so deep into React and coding stuff to really do what I want. I hope it works because for less complex stuff, Studio will definitely hold it's own against other apps like XD. It just doesn't have the scroll capabilities like Principle.
I really want InVision Studio to work to accomplish the same things, because I'd be able to push all the prototypes to our full InVIsion account, get comments, have devs use the Inspect tool, etc.
I'm also finding it tricky to decide when to use drivers and when to use page-to-page transitions to animate things. Principle feels like the most viable in pulling off what I want to do, I just wish it's drawing tools and editing tools had more to them. Although the Macbook is faster, while I am at home I do work most of the time on my Mac Mini and it does the job perfectly.
I've been learning Principle with a goal of using it with Sketch to prototype long-scrolling rich media content - text, audio, video, photos, animations, etc. I have a Macbook Pro and I also have a Mac Mini (late 2014).